Covenant Needler from Microsoft’s Halo Series that I’d completed over the summer from scratch.
First attempt at 3D modelling workflow and I’m just relieved to finally put an end to this fiasco haha. Built from the ground up in 3Ds Max, textured in Substance Painter and rendered in Marmoset.
Lots of room for improvement but definitely grateful for the exposure. 🖖🏻
Video render using Marmoset Toolbag