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Modelling the Halo Needler - with a Bayonet Attachment (CG125)

Covenant Needler from Microsoft’s Halo Series that I’d completed over the summer from scratch.

First attempt at 3D modelling workflow and I’m just relieved to finally put an end to this fiasco haha. Built from the ground up in 3Ds Max, textured in Substance Painter and rendered in Marmoset.

Lots of room for improvement but definitely grateful for the exposure. 🖖🏻

Video render using Marmoset Toolbag

Initial 3D model in Arnold Renderer

Initial 3D model in Arnold Renderer

Initial 3D model in Arnold Renderer

Initial 3D model in Arnold Renderer

Final 3D render and presentation

Final 3D render and presentation

Painting textures in Substance Painter

Painting textures in Substance Painter

Painting textures in Substance Painter

Painting textures in Substance Painter